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Warning: count(): Parameter must be an array or an object that implements Countable in /home/yukuri/crypto-app.tokyo/public_html/AIGameCreator/Com0.php on line 484 Tv man manageable with buttons in 2d vs skibidi toilets on a map where the tv man can move and has a life counter if it runs out dies and skibidi toilets move towards him and if they touch him loses life and the tv man can attack with a button and his attack is emitting light through the tv destroying the skibidi toilets. button and his attack is emitting a light through the tv destroying the skibidi toilets With textures and map included the tv man is a man with a tv head and the skibidi a bath with a neck coming out of them and when the game ends put an image of a wai's game | AI game creator
Tv man manageable with buttons in 2d vs skibidi toilets on a map where the tv man can move and has a life counter if it runs out dies and skibidi toilets move towards him and if they touch him loses life and the tv man can attack with a button and his attack is emitting light through the tv destroying the skibidi toilets. button and his attack is emitting a light through the tv destroying the skibidi toilets With textures and map included the tv man is a man with a tv head and the skibidi a bath with a neck coming out of them and when the game ends put an image of a waiTv man manageable with buttons in 2d vs skibidi to..ALL
Developer User4163|Date and time 23/7/14 12:33:39 Build time 40.908 sec|Game capacity 4.624KB|Script
Aquí tienes un ejemplo de código HTML que implementa el juego descrito:
Este código implementa el juego "TV Man vs Skibidi Toilets" utilizando elementos HTML y JavaScript. El TV Man y los Skibidi Toilets se mueven en un tablero y los Skibidi Toilets se acercan al TV Man. Puedes realizar ataques pulsando el botón "Atacar". Al morir, se mostrará una imagen de "Game Over".
Ten en cuenta que para probar el juego, también necesitarás una imagen de fondo del tablero y una imagen de la wai para mostrar en el Game Over. Asegúrate de reemplazar `"emozi_all/juego.png"` en el código con la ruta correcta hacia tu imagen.