Lets make mask data! Experimental attempt. Randomly determine and represent the players physical strength, attack power, and defense. Randomly determine and represent the enemys physical strength, attack power, and defensive power. The player presses a button to attack. Enemies will counterattack when the player attacks. Critical rate is randomly determined as a status not to be displayed, but it must not be displayed anywhere. Critical rate is randomly selected from 0%, 50%, and 100%. This probability does not change until the player or the enemy disappears.Lets make mask data! Experimental attempt. Randoml..ALL
Developer User3589|Date and time 23/7/2 11:05:35 Build time 26.366 sec|Game capacity 2.642KB|Script