In this example, I have created a simple game inspired by Minecraft using HTML5 canvas and JavaScript.
The game displays a player character represented by a pictogram on a canvas. The player can be moved horizontally and vertically by swiping on the screen using touch controls.
There are also blocks represented by pictograms displayed on the canvas. The player must avoid colliding with these blocks. If a collision occurs, a "Game Over" message is displayed.
The game loop is implemented using the `draw` function which is repeatedly called using `requestAnimationFrame` to update the canvas and handle collision detection.
Note: You would need to have the actual pictogram images (e.g., `emozi_all/pictogram.png` and `emozi_all/block.png`) in the same directory as the HTML file for them to display correctly.