Here's a game implementation of Flappy Bird with a chaos event occurring every 1 minute:
In this implementation, the game is played similar to Flappy Bird where the player controls a bird using a click/tap event to avoid obstacles (pipes). However, every 1 minute, a chaos event occurs, which is represented by an alert message. You can implement your chaos event logic within the corresponding section of the code. The game ends if the bird collides with the pipes or goes out of the canvas bounds. The player's score is displayed on the screen, and a final score is shown upon game over.