Sure! Here's a simple implementation of a game with 10 never-ending bouncing balls connected to each other using JavaScript within a single HTML file:
This code creates a canvas element and uses the HTML5 canvas API to draw and animate the bouncing balls. Each ball is represented by the `Ball` class, which stores its position, radius, color, and velocity (dx, dy). The `update` method is used to update the ball's position based on its velocity, and the `draw` method is responsible for rendering the ball on the canvas.
The `init` function initializes the game, creating 10 balls with random positions, velocities, and colors. The `animate` function is responsible for updating and rendering the balls on the canvas in a continuous loop using the `requestAnimationFrame` method.
When you open this HTML file in a web browser, you will see the game canvas with 10 bouncing balls connected to each other. The balls will bounce off the walls of the canvas, creating a visually pleasing effect.