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Slow seline is a snail in a corridor, slowly getting closer. The player must pay attention to her eyes, if the eyes are straight up the player must stay still, if the eyes are stretched out towards the walls and not facing the player, the player is free to move.'s game | AI game creator

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Slow seline is a snail in a corridor, slowly getti..ALL
Developer anonymous|Date and time 70/1/1 9:32:25
Build time unknown sec|Game capacity 1.945KB|Script



Slow Seline

This code creates a simple game called "Slow Seline." It consists of a snail called Seline which moves around randomly in a corridor. The player must pay attention to Seline's eyes to determine when she is looking directly at them (in which case they must freeze) or if she is not looking at them (in which case they are free to move). The code uses HTML, CSS, and JavaScript to create the game. The HTML contains a container div with an image of Seline. The CSS styles the image and container div. The JavaScript code handles Seline's movement and eye direction. When the page first loads, Seline starts moving randomly left, right, up, or down. Every half second, she moves one pixel in a random direction. If her vertical position is an even number, her eyes will rotate upwards, indicating that the player should stop moving. If her vertical position is odd, her eyes will rotate back to the default position, indicating that the player can move again. This game is designed to be played on a smartphone, making it easy for players to use touch controls to move. The game code could be expanded with additional features, such as scoring or power-ups, to make it more challenging and engaging for players.

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