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# ゲームループ running = True while running: # イベント処理 for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # プレイヤーの移動 keys = pygame.key.get_pressed() if keys[pygame.K_UP] and player.rect.y > 0: player.rect.y -= PLAYER_SPEED if's game | AI game creator

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# ゲームループ running = True while running: # イベ..ALL
Developer User3589|Date and time 23/6/23 22:04:53
Build time 31.58 sec|Game capacity 2.996KB|Script

keys[pygame.K_DOWN] and player.rect.y < SCREEN_HEIGHT - player.rect.height:         player.rect.y += PLAYER_SPEED     if keys[pygame.K_LEFT] and player.rect.x > 0:         player.rect.x -= PLAYER_SPEED     if keys[pygame.K_RIGHT] and player.rect.x < SCREEN_WIDTH - player.rect.width:         player.rect.x += PLAYER_SPEED      # 当たり判定     if player.rect.colliderect(enemy.rect):         running = False     if player.rect.colliderect(goal.rect):         running = False         # 画面描画     screen.fill(BLACK)     screen.blit(player.image, player.rect)     screen.blit(enemy.image, enemy.rect)     screen.blit(goal.image, goal.rect)     pygame.display.update()     clock.tick(FPS) # ゲーム終了 pygame.quit() 



*This prompt didn't get me into the game this time. Plz try to generate it a few times.
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