Warning: count(): Parameter must be an array or an object that implements Countable in /home/yukuri/crypto-app.tokyo/public_html/AIGameCreator/Com0.php on line 157
Warning: in_array() expects parameter 2 to be array, bool given in /home/yukuri/crypto-app.tokyo/public_html/AIGameCreator/Com0.php on line 476
Warning: count(): Parameter must be an array or an object that implements Countable in /home/yukuri/crypto-app.tokyo/public_html/AIGameCreator/Com0.php on line 484 どうぶつスクールシミュレーター続編アップデート
開発ひさしがドン引きするほどビックリする
俺の大好きなライオン🦁がいっぱいいるガツンとマシマシスペシャルなゲーム's game | AI game creator
どうぶつスクールシミュレーター続編アップデート
開発ひさしがドン引きするほどビックリする
俺の大好きなライオン🦁がいっぱいいるガツンとマシマシスペシャルなゲームどうぶつスクールシミュレーター続編アップデート
開発ひさしがドン引きするほどビックリする
俺の大..ALL
Developer どうスクのアプデ早くしろよ!🤬💢|Date and time 23/6/23 12:34:16 Build time 6.983 sec|Game capacity 0.619KB|Script
The AI could not be gamified with this prompt. Please try again with different prompts. . Displays games created by AI in the past at random.
Here's an example of a simple idle game implemented as a single HTML file using JavaScript. Since you mentioned using pictograms, I'll use emojis to represent different elements in the game. In this game, the player can collect coins by clicking on a coin icon, and then they can use these coins to buy upgrades that automatically generate more coins over time.
Idle Coin Collector
Total Coins: 0
Upgrade Shop:
In this game, the player starts with 0 coins. By clicking the "Collect Coin" button, they can increment their total coin count. The "Upgrade Shop" section allows them to spend coins to buy upgrades. Each upgrade increases the coin generation rate by a certain amount per second. The cost of upgrades is deducted from the total coins, and the game continuously updates the total coins display.
Note: This is a very basic example of an idle game and can be expanded upon with additional features like different upgrades, visuals, and more complex mechanics.