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Super simple chess's game | AI game creator

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No:2913 1571
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Super simple chess
Developer User3494|Date and time 23/6/23 3:38:34
Build time 142.48 sec|Game capacity 14.088KB|Script


var turn = "black"; // 先手は黒 var pieces = []; // 駒情報を格納する配列 // 盤面を初期化する関数 function init() { var table = document.getElementById("board"); for (var i = 0; i < 8; i++) { var row = table.insertRow(-1); for (var j = 0; j < 8; j++) { var cell = row.insertCell(-1); cell.setAttribute("id", i + "_" + j); cell.setAttribute("onclick", "move(this)"); if ((i + j) % 2 == 0) { cell.className = "white"; } else { cell.className = "black"; } if (i == 0 || i == 7) { if (j == 0 || j == 7) { cell.innerHTML = "♖"; // ルーク pieces.push({color: "black", type: "rook", location2: i + "_" + j}); } else if (j == 1 || j == 6) { cell.innerHTML = "♘"; // ナイト pieces.push({color: "black", type: "knight", location2: i + "_" + j}); } else if (j == 2 || j == 5) { cell.innerHTML = "♗"; // ビショップ pieces.push({color: "black", type: "bishop", location2: i + "_" + j}); } else if (j == 3) { cell.innerHTML = "♕"; // クイーン pieces.push({color: "black", type: "queen", location2: i + "_" + j}); } else { cell.innerHTML = "♔"; // キング pieces.push({color: "black", type: "king", location2: i + "_" + j}); } } else if (i == 1) { cell.innerHTML = "♙"; // ポーン pieces.push({color: "black", type: "pawn", location2: i + "_" + j}); } else if (i == 6) { cell.innerHTML = "♟"; // ポーン pieces.push({color: "white", type: "pawn", location2: i + "_" + j}); } } } } // 駒を移動する関数 function move(cell) { var location2 = cell.getAttribute("id"); var selected = pieces.filter(function(piece){return piece.location2 == location2})[0]; // 選択された駒を取得する if (selected && selected.color == turn) { // 駒が選択された時 // 選択された駒をハイライトする reset(); cell.style.backgroundColor = "orange"; cell.style.color = "white"; // 選択された駒の移動可能なマスをハイライトする var moves = []; switch (selected.type) { case "pawn": if (selected.color == "black") { if (!pieces.some(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) + 1) + "_" + location2.charAt(2)})) { // 直前に移動していない場合 moves.push([(parseInt(location2.charAt(0)) + 1) + "_" + location2.charAt(2), "normal"]); if (location2.charAt(0) == "1" && !pieces.some(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) + 2) + "_" + location2.charAt(2)})) { // 二歩できる場合 moves.push([(parseInt(location2.charAt(0)) + 2) + "_" + location2.charAt(2), "two"]); } } if (location2.charAt(2) != "0" && pieces.some(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) + 1) + "_" + (parseInt(location2.charAt(2)) - 1)}) && pieces.filter(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) + 1) + "_" + (parseInt(location2.charAt(2)) - 1)})[0].color == "white") { // 左斜め前に白の駒がある場合 moves.push([(parseInt(location2.charAt(0)) + 1) + "_" + (parseInt(location2.charAt(2)) - 1), "capture"]); } if (location2.charAt(2) != "7" && pieces.some(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) + 1) + "_" + (parseInt(location2.charAt(2)) + 1)}) && pieces.filter(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) + 1) + "_" + (parseInt(location2.charAt(2)) + 1)})[0].color == "white") { // 右斜め前に白の駒がある場合 moves.push([(parseInt(location2.charAt(0)) + 1) + "_" + (parseInt(location2.charAt(2)) + 1), "capture"]); } } else { if (!pieces.some(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) - 1) + "_" + location2.charAt(2)})) { // 直前に移動していない場合 moves.push([(parseInt(location2.charAt(0)) - 1) + "_" + location2.charAt(2), "normal"]); if (location2.charAt(0) == "6" && !pieces.some(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) - 2) + "_" + location2.charAt(2)})) { // 二歩できる場合 moves.push([(parseInt(location2.charAt(0)) - 2) + "_" + location2.charAt(2), "two"]); } } if (location2.charAt(2) != "0" && pieces.some(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) - 1) + "_" + (parseInt(location2.charAt(2)) - 1)}) && pieces.filter(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) - 1) + "_" + (parseInt(location2.charAt(2)) - 1)})[0].color == "black") { // 左斜め前に黒の駒がある場合 moves.push([(parseInt(location2.charAt(0)) - 1) + "_" + (parseInt(location2.charAt(2)) - 1), "capture"]); } if (location2.charAt(2) != "7" && pieces.some(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) - 1) + "_" + (parseInt(location2.charAt(2)) + 1)}) && pieces.filter(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) - 1) + "_" + (parseInt(location2.charAt(2)) + 1)})[0].color == "black") { // 右斜め前に黒の駒がある場合 moves.push([(parseInt(location2.charAt(0)) - 1) + "_" + (parseInt(location2.charAt(2)) + 1), "capture"]); } } break; case "knight": if (location2.charAt(0) != "0" && location2.charAt(2) != "0" && (location2.charAt(0) != "1" || !pieces.some(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) - 1) + "_" + (parseInt(location2.charAt(2)) - 2)}))) { var target = (parseInt(location2.charAt(0)) - 1) + "_" + (parseInt(location2.charAt(2)) - 2); if (!pieces.some(function(piece){return piece.location2 == target}) || pieces.filter(function(piece){return piece.location2 == target})[0].color != selected.color) { moves.push([target, (pieces.some(function(piece){return piece.location2 == target}) ? "capture" : "normal")]); } } if (location2.charAt(0) != "0" && location2.charAt(2) != "7" && (location2.charAt(0) != "1" || !pieces.some(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) - 2) + "_" + (parseInt(location2.charAt(2)) + 1)}))) { var target = (parseInt(location2.charAt(0)) - 2) + "_" + (parseInt(location2.charAt(2)) + 1); if (!pieces.some(function(piece){return piece.location2 == target}) || pieces.filter(function(piece){return piece.location2 == target})[0].color != selected.color) { moves.push([target, (pieces.some(function(piece){return piece.location2 == target}) ? "capture" : "normal")]); } } if (location2.charAt(0) != "7" && location2.charAt(2) != "0" && (location2.charAt(0) != "6" || !pieces.some(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) + 2) + "_" + (parseInt(location2.charAt(2)) - 2)}))) { var target = (parseInt(location2.charAt(0)) + 2) + "_" + (parseInt(location2.charAt(2)) - 2); if (!pieces.some(function(piece){return piece.location2 == target}) || pieces.filter(function(piece){return piece.location2 == target})[0].color != selected.color) { moves.push([target, (pieces.some(function(piece){return piece.location2 == target}) ? "capture" : "normal")]); } } if (location2.charAt(0) != "7" && location2.charAt(2) != "7" && (location2.charAt(0) != "6" || !pieces.some(function(piece){return piece.location2 == (parseInt(location2.charAt(0)) + 1) + "_" + (parseInt(location2.charAt(2)) + 2)}))) { var target = (parseInt(location2.charAt(0)) + 1) + "_" + (parseInt(location2.charAt(2)) + 2); if (!pieces.some(function(piece){return piece.location2 == target}) || pieces.filter(function(piece){return piece.location2 == target})[0].color != selected.color) { moves.push([target, (pieces.some(function(piece){return piece.location2 == target}) ? "capture" : "normal")]); } } break; case "bishop": for (var i = 1; i < 8; i++) { if (location2.charAt(0) - i >= 0 && location2.charAt(2) - i >= 0) { // 左上 var target = (location2.charAt(0) - i) + "_" + (location2.charAt(2) - i); if (!pieces.some(function(piece){return piece.location2 == target}) || pieces.filter(function(piece){return piece.location2 == target})[0].color != selected.color) { moves.push([target, (pieces.some(function(piece){return piece.location2 == target}) ? "capture" : "normal")]); } if (pieces.some(function(piece){return piece.location2 == target})) { break; } } } for (var i = 1; i < 8; i++) { if (location2.charAt(0) - i >= 0 && location2.charAt(2) - (-i) <= 7) { // 右上 var target = (location2.charAt(0) - i) + "_" + (location2.charAt(2) - (-i)); if (!pieces.some(function(piece){return piece.location2 == target}) || pieces.filter(function(piece){return piece.location2 == target})[0].color != selected.color) { moves.push([target, (pieces.some(function(piece){return piece.location2 == target}) ? "capture" : "normal")]); } if (pieces.some(function(piece){return piece.location2 == target})) { break; } } } for (var i = 1; i < 8; i++) { if (location2.charAt(0) - (-i) <= 7 && location2.charAt(2) - i >= 0) { // 左下 var target = (location2.charAt(0) - (-i)) + "_" + (location2.charAt(2) - i); if (!pieces.some(function(piece){return piece.location2 == target}) || pieces.filter(function(piece){return piece.location2 == target})[0].color != selected.color) { moves.push([target, (pieces.some(function(piece){return piece.location2 == target}) ? "capture" : "normal")]); } if (pieces.some(function(piece){return piece.location2 == target})) { break; } } } for (var i = 1; i < 8; i++) { if (location2.charAt(0) - (-i) <= 7 && location2.charAt(2) - (-i) <= 7) { // 右下 var target = (location2.charAt(0) - (-i)) + "_" + (location2.charAt(2) - (-i)); if (!pieces.some(function(piece){return piece.location2 == target}) || pieces.filter(function(piece){return piece.location2 == target})[0].color != selected.color) { moves.push([target, (pieces.some(function(piece){return piece.location2 == target}) ? "capture" : "normal")]); } if (pieces.some(function(piece){return piece.location2 == target})) { break; } } } break; case "rook": for (var i = 1; i < 8; i++) { if (location2.charAt(0) - i >= 0) { // 上 var target = (location2.charAt(0) - i) + "_" + location2.charAt(2); if (!pieces.some(function(piece){return piece.location2 == target}) || pieces.filter(function(piece){return piece.location2 == target})[0].color != selected.color) { moves.push([target, (pieces.some(function(piece){return piece.location2 == target}) ? "capture" : "normal")]); } if (pieces.some(function(piece){return piece.location2 == target})) { break; } } } for (var i = 1; i < 8; i++) { if (location2.charAt(0) - (-i) <= 7) { // 下 var target = (location2.charAt(0) - (-i)) + "_" + location2.charAt(2); if (!pieces.some(function(piece){return piece.location2 == target}) || pieces.filter(function(piece){return piece.location2 == target})[0].color != selected.color) { moves.push([target, (pieces.some(function(piece){return piece.location2 == target}) ? "capture" : "normal")]); } if (pieces.some(function(piece){return piece.location2 == target})) { break; } } } for (var i = 1; i < 8; i++) { if (location2.charAt(2) - i >= 0) { // 左 var target = location2.charAt(0) + "_" + (location2.charAt(2) - i); if (!pieces.some(function(piece){return piece.location2 == target}) || pieces.filter(function(piece){return piece.location2 == target})[0].color != selected.color) { moves.push([target, (pieces.some(function(piece){return piece.location2 == target}) ? "capture" : "normal")]); } if (pieces.some(function(piece){return piece.location2 == target})) { break; } } } for (var i = 1; i < 8; i++) { if (location2.charAt(2) - (-i) <= 7) { // 右 var target = location2.charAt(0) + "_" + (location2.charAt(2) - (-i)); if (!pieces.some(function(piece){return piece.location2 == target}) || pieces.filter(function(piece){return piece.location2 == target})[0].color != selected.color) { moves.push([target, (pieces.some(function(piece){return piece.location2 == target}) ? "capture" : "normal")]); } if (pieces.some(function(piece){return piece.location2 == target})) { break; } } } break; case "queen": for (var i = 1; i < 8; i++) { // ビショップの動き if (location2.charAt(0) - i >= 0 && location2.charAt(2) - i >= 0) { // 左上 var target = (location2.charAt(0) - i) + "_" + (location2.charAt(2) - i); if (!pieces.some(function(piece){return piece.location2 == target}) || pieces.filter(function(piece){return piece.location2 == target})[0].color != selected.color) { moves.push([target, (pieces.some(function(piece){return piece.location2 == target}) ? "capture" : "normal")]); } if (pieces.some(function(piece){return piece.location2 == target})) { break


*This prompt didn't get me into the game this time. Plz try to generate it a few times.
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