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No:30400 182
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Don't touch this
Developer User14752|Date and time 23/12/21 11:46:32
Build time 14.312 sec|Game capacity 7.084KB|Script




    
    



    
    
Score: 0
const canvas = document.getElementById("gameCanvas"); const ctx = canvas.getContext("2d"); const spaceship = { x: 50, y: canvas.height / 2, speed: 8, width: 30, height: 20, isLanded: false, }; const meteors = []; const planets = []; let score = 0; let isGameOver = false; let isTransitioning = false; function drawSpaceBackground() { ctx.fillStyle = "#000"; ctx.fillRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = "#fff"; for (let i = 0; i < 50; i++) { const x = Math.random() * canvas.width; const y = Math.random() * canvas.height; ctx.fillRect(x, y, 2, 2); } } function drawSpaceship() { ctx.beginPath(); ctx.rect(spaceship.x, spaceship.y, spaceship.width, spaceship.height); ctx.fillStyle = "#3498db"; ctx.fill(); ctx.closePath(); } function drawMeteors() { ctx.fillStyle = "#ff0000"; for (const meteor of meteors) { ctx.beginPath(); ctx.arc(meteor.x, meteor.y, meteor.radius, 0, Math.PI * 2); ctx.fill(); ctx.closePath(); } } function drawPlanets() { for (const planet of planets) { ctx.beginPath(); ctx.arc(planet.x, planet.y, planet.radius, 0, Math.PI * 2); ctx.fillStyle = planet.color; ctx.fill(); ctx.closePath(); } } function clearCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); } function updateGameArea() { if (isGameOver) { ctx.font = "30px Arial"; ctx.fillStyle = "#fff"; ctx.fillText("Game Over", canvas.width / 2 - 100, canvas.height / 2); return; } drawSpaceBackground(); drawSpaceship(); drawMeteors(); drawPlanets(); for (const meteor of meteors) { meteor.y += meteor.speed; checkCollision(meteor); } for (const planet of planets) { checkCollision(planet); } meteors.forEach((meteor, index) => { if (meteor.y > canvas.height) { meteors.splice(index, 1); spawnMeteor(); // Respawn meteor after it goes out of screen increaseScore(); } }); if (spaceship.isLanded && !isTransitioning) { isTransitioning = true; transitionToPlanetScreen(); } } function moveSpaceship(direction) { if (isGameOver || isTransitioning) return; if (spaceship.isLanded) { spaceship.isLanded = false; updateGameArea(); return; } switch (direction) { case "left": if (spaceship.x > 0) spaceship.x -= spaceship.speed; break; case "up": if (spaceship.y > 0) spaceship.y -= spaceship.speed; break; case "right": if (spaceship.x { isTransitioning = false;


*This prompt didn't get me into the game this time. Plz try to generate it a few times.
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