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I want a game were you have to find why the blue P..ALL
Developer User7577|Date and time 23/9/22 8:36:13
Build time 16.743 sec|Game capacity 2.46KB|Script


Sure! Here's a simple implementation of the game you described:


Sad Blue Pikmin

Sad Blue Pikmin

...



In this implementation, the game starts by displaying an image of a sad Blue Pikmin. The player is then prompted with three choices and their input is captured using the `promptHisa()` function. The input is passed to the `handleAnswer()` function for further processing. Based on the player's choices, different responses are displayed using the `displayResponse()` function. The game progresses through different steps, and the dialogue is updated accordingly using the `displayDialogue()` function. Please note that to use this code, you would need to replace `"emozi_himawari.png"` with the actual path to your Blue Pikmin image.

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