Sure! Here's a simple implementation of the game you described:
Sad Blue Pikmin
...
In this implementation, the game starts by displaying an image of a sad Blue Pikmin. The player is then prompted with three choices and their input is captured using the `promptHisa()` function. The input is passed to the `handleAnswer()` function for further processing.
Based on the player's choices, different responses are displayed using the `displayResponse()` function. The game progresses through different steps, and the dialogue is updated accordingly using the `displayDialogue()` function.
Please note that to use this code, you would need to replace `"emozi_himawari.png"` with the actual path to your Blue Pikmin image.