Doors. Rush when the game says flicker tap a closet within 1 minute to prevent rush from k○lling you. Ambush:ambush is rush but he comes multiple times. Timothy:he hides in desks when your looting timothy has a 50% chance of hurting you. Hide when you hide in closets don’t stay inside for to long or hide will damage you. Screech:screech says psst turn around within 10 seconds or screech’s bites you. When you die it says what you died to and how to prevent itDoors. Rush when the game says flicker tap a close..ALL
Developer User7580|Date and time 24/1/10 10:29:01 Build time 11.548 sec|Game capacity 3.045KB|Script
Sure! Here's an example of a game implementation using the given rules:
In this implementation, the game is played in the console log. Each event is randomly chosen and displayed along with the time limit. The player must perform the required action within the given time to prevent getting hurt or killed. If the player fails, the game will output the cause of death and provide instructions on how to prevent it. The game then restarts after a short delay.
Please note that this is a simplified example and does not include any graphical elements or interaction beyond console logging.