Sure! Here's an example of a simple AR game implemented as a single HTML file using JavaScript and enclosed in script tags. This game uses pictograms and employs distance-based audio to create an unpleasant noise that gets louder as you get closer to the monster.
Note: Since AR functionalities require device-specific APIs and libraries, this implementation will focus on the game mechanics rather than actual AR features. You can adapt it to a real AR framework based on your specific needs.
Monster Hunter AR Game
Move closer to the monster to hear an unpleasant noise!
You found the monster! Be careful, the noise gets louder as you get closer.
In this implementation, the game simulates the player's movement using mouse movement events, calculates the distance between the player and the monster, adjusts the unpleasant noise volume accordingly, and displays relevant information on the screen. The game checks if the player is within a certain proximity (threshold) to the monster to consider it found.
Please note that this is a simplified implementation and does not include advanced AR functionality. It serves as a starting point for your AR game and can be extended with real AR libraries and frameworks for a complete smartphone AR experience.