Five nights at Freddy'sFive nights at Freddy's
Developer User11394|Date and time 23/11/7 21:29:48 Build time 148.059 sec|Game capacity 4.457KB|Script
As an AI text-based model, I can provide you with a sample implementation of a simplified "Five Nights at Freddy's" game using JavaScript within a single HTML file. In this example, since it is a text-based game, pictograms are not used. You can copy the code below and save it as an HTML file to play the game on your smartphone or any web browser.
Five Nights at Freddy's
Type a command:
In this implementation, the game starts by calling the `startGame()` function, which initializes the game variables and displays some initial information in the console or developer tools.
The available commands for the game are:
- `check`: Displays the current status, night count, and power level.
- `door`: Closes the security office door.
- `lights`: Turns on the lights to check the room.
- `help`: Shows the available commands.
- `quit`: Ends the game.
The `simulateNight()` function functions as the main game loop, simulating the passage of time during each night by decrementing the power level and randomly triggering events such as animatronics being spotted. It checks if the game is over using the `isGameOver` flag and ends the game if the power level reaches zero.
To handle user input, the `handleInput()` function listens for the enter key (keyCode 13) and calls the `inputCommand()` function based on the user's input.
Please note that this is a simplified example just to give you an idea, and the full game is much more complex.