Sure! Here's a simple game implemented as a single HTML file using JavaScript. The game is played on a smartphone, and the attacks are represented by pictograms. The player can select their attack, and the game shows how much damage it does to the enemy. Remember to enclose the code within `` tags.
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<style>
#loadedGame {
text-align: center;
font-family: Arial, sans-serif;
}
img {
width: 50px;
height: 50px;
cursor: pointer;
}
#result {
font-size: 20px;
margin-top: 20px;
}
</style>
<h1>Attack Game</h1>
<h2>Choose your Attack:</h2>
<img src="emozi_hamuster.png" alt="Bite" onclick="attack('Bite')">
<img src="emozi_himawari.png" alt="Face Punch" onclick="attack('Face Punch')">
<img src="emozi_rabbit.png" alt="Kick" onclick="attack('Kick')">
<img src="emozi_bear.png" alt="Headbutt" onclick="attack('Headbutt')">
<img src="emozi_rabbit.png" alt="Poop in Face" onclick="attack('Poop in Face')">
<img src="emozi_dog.png" alt="Fart in Eye" onclick="attack('Fart in Eye')">
<img src="emozi_cat.png" alt="Touch in Eye" onclick="attack('Touch in Eye')">
<h3 id="result"></h3>
Please note that for the images (`emozi_apple.png`, `emozi_bear.png`, `emozi_chicken.png`, `emozi_rabbit.png`, `emozi_hamuster.png`, `emozi_dog.png`, and `emozi_himawari.png`), you need to provide the actual image files and adjust the image paths accordingly. Additionally, you can further enhance the game by adding an enemy, health points, and win/lose conditions.