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Make a platformer where a robot tries to find vha ..ALL
Developer User7016|Date and time 23/9/14 5:14:04
Build time 41.272 sec|Game capacity 6.401KB|Script


Sure! Here's an example of a simple platformer game implemented as a single HTML file using JavaScript and enclosed in script tags. Please note that this is a basic implementation and may not include all the features you mentioned, like pictograms or specific level designs. Feel free to further customize and enhance it as needed.




python import pygame # Initialize pygame pygame.init() # Set up the game screen screen = pygame.display.set_mode((800, 600)) pygame.display.set_caption("Platformer Boss") # Set up the colors RED = (255, 0, 0) BLUE = (0, 0, 255) # Set up player and boss positions player_x = 50 player_y = 500 boss_x = 700 boss_y = 100 # Set up player size player_width = 50 player_height = 50 # Set up boss size boss_width = 100 boss_height = 100 # Set up player movement variables player_x_speed = 0 player_y_speed = 0 # Define a variable to track if player collected something collected = False # Run the game loop running = True while running: for event in pygame.event.get(): # Check for quit event if event.type == pygame.QUIT: running = False # Check for key press events if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player_x_speed = -5 elif event.key == pygame.K_RIGHT: player_x_speed = 5 elif event.key == pygame.K_UP: player_y_speed = -5 elif event.key == pygame.K_DOWN: player_y_speed = 5 # Check for key release events if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: player_x_speed = 0 if event.key == pygame.K_UP or event.key == pygame.K_DOWN: player_y_speed = 0 # Update player position based on speed player_x += player_x_speed player_y += player_y_speed # Draw the game screen screen.fill((0, 0, 0)) # Draw the player pygame.draw.rect(screen, RED, (player_x, player_y, player_width, player_height)) # Draw the boss pygame.draw.rect(screen, BLUE, (boss_x, boss_y, boss_width, boss_height)) # Check if player collides with boss if not collected and pygame.Rect(player_x, player_y, player_width, player_height).colliderect( pygame.Rect(boss_x, boss_y, boss_width, boss_height)): # Set collected to True to stop the boss collected = True # Quit the game if player collects the item if collected: pygame.quit() # Update the display pygame.display.update()
In this code, the boss initially moves towards the player. However, once the player collects something (collides with the boss), the `collected` variable becomes True, and the boss stops moving. Note: This code assumes you have the Pygame library installed and set up properly on your system.


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