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how can i insert items in a translation script
Developer User15957|Date and time 24/1/7 19:25:08
Build time 22.305 sec|Game capacity 2.71KB|Script

To insert items into a translation script in JavaScript, you can use an array or an object to store the translation entries. Here's an example of how you can implement it:


Welcome!



In this example, we have an object `translations` that holds multiple translation items. Each item is identified by a key, such as `welcome`. Under each key, we define translations for different languages using language code as keys (`en` for English, `es` for Spanish, `fr` for French, and `jp` for Japanese). The `translate()` function handles the translation process. It prompts the user to enter a language code and checks if a corresponding translation exists in the `translations` object. If a translation is found, it updates the content of the heading (`<h1>`) and button based on the selected language. You can add more translation items to the `translations` object as needed in a similar format. Feel free to customize this example according to your game's requirements.

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