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A 2d ragdoll physics engine
Developer User17421|Date and time 24/1/25 9:04:21
Build time 14.423 sec|Game capacity 3.6KB|Script

Sure! Here's a simple example of a 2D ragdoll physics game implemented as a single HTML file using JavaScript. Please note that this is a basic demonstration and may not fully represent a complete game. HTML file:




In this example, the game initializes by creating a canvas element and getting its 2D rendering context. The ragdoll parts are represented by circles, and joints are drawn as lines between connected parts. The game loop is set to refresh the canvas 60 times per second using the `setInterval` function. To make it a fully functional game, you would need to add user input handling, implement physics simulations, and define gameplay rules. This basic prototype should serve as a starting point for further development.

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