Sure, here's a simple implementation of a game similar to Mario, where the character gets faster every second. The game can be played on a smartphone and uses pictograms for visuals. The game starts when the HTML page is loaded.
In the above code, the game initializes with a character resembling Mario positioned at (`marioX`, `marioY`) on the canvas. The `speed` variable determines how much `marioX` changes every frame. The game continuously updates the state by clearing the canvas, moving Mario horizontally, drawing Mario on the canvas, and increasing the speed every second. The `requestAnimationFrame` method is used to achieve smooth animation.
Note: You'll need to provide your own pictogram of Mario (named `emozi_all/pictogram.png`) and update the path accordingly in the code.