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Minecraft x Sonic
Developer User4714|Date and time 23/8/7 0:08:46
Build time 22.832 sec|Game capacity 2.413KB|Script

Sure, here's an example of a simple game called "Minecraft x Sonic" implemented as a single HTML file using JavaScript:




In this example, we have a canvas element where the game graphics will be rendered. We use the `getContext` function to obtain the drawing context for the canvas, and then load an image of Sonic using the `Image` class. Sonic's initial position is set to (50, 50). The game loop consists of two functions: `update` and `draw`. Inside the `update` function, you can add code to modify Sonic's position based on user input (e.g., touch events for smartphone operation). Inside the `draw` function, we clear the canvas and draw Sonic's image on the canvas using the `drawImage` function. Finally, we start the game processing by calling the `setInterval` function, which repeatedly executes the `gameLoop` function every 16 milliseconds (approximately 60 FPS). Please note that you'll need to replace `"emozi_himawari.png"` with the actual file path of the Sonic image you want to use. Additionally, you can add more drawings and game mechanics to create a complete game. This example provides a basic starting point for "Minecraft x Sonic," and you can expand upon it as desired.

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