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Developer User7745|Date and time 23/9/24 5:39:33
Build time 15.087 sec|Game capacity 4.411KB|Script


Sure! Here's an example of a simple game implemented as a single HTML file, using JavaScript and enclosed in script tags:





const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); // Define player variables const player = { x: 50, y: canvas.height - 30, width: 50, height: 50, speed: 5, dx: 0, dy: 0, gravity: 0.5, jumpPower: 10 }; // Define obstacles const obstacles = []; // Add obstacles to the canvas function createObstacle(x, y, width, height) { obstacles.push({ x: x, y: y, width: width, height: height }); } // Function to draw the player function drawPlayer() { ctx.fillStyle = "blue"; ctx.fillRect(player.x, player.y, player.width, player.height); } // Function to draw obstacles function drawObstacles() { ctx.fillStyle = "red"; for (let i = 0; i < obstacles.length; i++) { ctx.fillRect(obstacles[i].x, obstacles[i].y, obstacles[i].width, obstacles[i].height); } } // Function to update game state function update() { // Move player player.x += player.dx; player.dy += player.gravity; player.y += player.dy; // Collision detection with ground if (player.y + player.height > canvas.height) { player.y = canvas.height - player.height; player.dy = 0; } // Check for collisions with obstacles for (let i = 0; i < obstacles.length; i++) { if (isCollision(player, obstacles[i])) { gameOver(); return; } } } // Function to check collision between two objects function isCollision(obj1, obj2) { return ( obj1.x < obj2.x + obj2.width && obj1.x + obj1.width > obj2.x && obj1.y < obj2.y + obj2.height && obj1.y + obj1.height > obj2.y ); } // Game loop function gameLoop() { ctx.clearRect(0, 0, canvas.width, canvas.height); drawPlayer(); drawObstacles(); update(); requestAnimationFrame(gameLoop); } // Start the game loop gameLoop(); // Keyboard event listeners document.addEventListener('keydown', function(event) { if (event.key === 'ArrowLeft' || event.key === 'Left') { player.dx = -5; } if (event.key === 'ArrowRight' || event.key === 'Right') { player.dx = 5; } if (event.key === 'ArrowUp' || event.key === 'Up') { if (player.y === canvas.height - player.height) { player.dy = -15; } } }); document.addEventListener('keyup', function(event) { if ( (event.key === 'ArrowLeft' || event.key === 'Left') && player.dx < 0 ) { player.dx = 0; } if ( (event.key === 'ArrowRight' || event.key === 'Right') && player.dx > 0 ) { player.dx = 0; } }); // Game loop function gameLoop() { ctx.clearRect(0, 0, canvas.width, canvas.height); // Update player position player.x += player.dx; player.y += player.dy; // Handle collisions with obstacles for (let i = 0; i < obstacles.length; i++) { const obstacle = obstacles[i]; // Check if the player collides with an obstacle if ( player.x + player.width > obstacle.x && player.x < obstacle.x + obstacle.width && player.y + player.height > obstacle.y && player.y < obstacle.y + obstacle.height ) { // Game over logic here console.log('Game over!'); return; } } // Clear previous frame ctx.clearRect(0, 0, canvas.width, canvas.height); // Draw the player ctx.fillStyle = 'blue'; ctx.fillRect(player.x, player.y, player.width, player.height); // Draw the obstacles ctx.fillStyle = 'red'; for (let i = 0; i < obstacles.length; i++) { const obstacle = obstacles[i]; ctx.fillRect(obstacle.x, obstacle.y, obstacle.width, obstacle.height); } // Request next frame requestAnimationFrame(gameLoop); } // Start the game loop gameLoop();


*This prompt didn't get me into the game this time. Plz try to generate it a few times.
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