- The player must tap or select the next number in the sequence as quickly as possible. For example, if the sequence is 1, 3, 5, the player must tap or select 7.
3. **Level 3: Memory Game**
- Display a grid of pictograms or icons on the screen.
- The player must memorize the locations and types of icons within a given time limit.
- After the time limit, the icons will be hidden.
- The player must then tap or select the correct icons in the correct order.
4. **Level 4: Math Equations**
- Show a math equation, such as 2 + 3 = ?
- The player must quickly solve the equation and tap or select the correct answer.
5. **Level 5: Reaction Time**
- Display a shape on the screen, such as a circle.
- The shape will change color at a random time.
- The player must tap or select the shape as quickly as possible after it changes color.
6. **Scoring and Progression**
- Each level will have a time limit for completing the task.
- The player will earn points based on their speed and accuracy.
- If the player completes the level within the time limit and with high accuracy, they will progress to the next level.
- If the player fails to complete the level within the time limit or makes too many mistakes, they will have to retry the level.
7. **Game Over**
- The game will end when the player fails to complete a level or completes all levels.
- The player's final score will be displayed.
- They will have the option to play again.
Below is a sample implementation of the game in a single HTML file using JavaScript:
Quick Thinkers Challenge
Please note that the actual game logic and code implementation are missing. You would need to fill in the JavaScript code to create the game functionality and interactivity.