Sure! Here's a sample implementation of a real-time firefighter game that incorporates extinguishing car fires, fighting building fires, and responding to auto accidents. Please note that this is a simplified version for demonstration purposes only:
In this implementation, the game uses keyboard input to toggle the different actions of the firefighter: extinguishing car fires ('1'), fighting building fires ('2'), and responding to auto accidents ('3'). The game canvas is used to render the current state of the game, including pictograms for each scenario. The game continuously updates and re-renders the canvas using the `requestAnimationFrame` method.
Please note that this is a basic implementation, and you can enhance it further by adding more features, graphics, animations, and game mechanics as per your requirements.