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Enemy1:playtime playtime makes you jump rope. Enem..ALL
Developer User7580|Date and time 24/1/26 9:47:02
Build time 20.977 sec|Game capacity 3.832KB|Script

Sure! Here's an example of a simple game implemented as a single HTML file using JavaScript and pictograms. It's a mobile game where you control a character to jump rope while avoiding enemies and reaching the princess.


Player Enemy 1 Enemy 2 Princess


In the above code, you can replace the `emozi_all/player.png`, `emozi_hamuster.png`, `emozi_dog.png`, and `emozi_all/princess.png` with the actual pictograms or images you want to use for the game. The game canvas is set to `320px` width and `480px` height, but you can adjust it based on your preference. The game logic is implemented as follows: - When the screen is touched/clicked, the player jumps rope by moving up and then back down. - The `checkCollision()` function checks if the player intersects with any of the enemies or the princess. If there is a collision with an enemy, the player goes into detention for 15 seconds. - The game loop, implemented using `requestAnimationFrame`, continuously checks for collisions and updates the game state. Feel free to modify and enhance this example to fit your specific game requirements.

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