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**Title:** Zombie Hunt AR **Concept:** Players us..ALL
Developer User14724|Date and time 23/12/23 22:00:52
Build time 25.238 sec|Game capacity 4.622KB|Script


**HTML Structure:**




**JavaScript Code:**
**Explanation:** The above code implements the "Zombie Hunt AR" game using HTML, JavaScript, and augmented reality. The game is rendered on the player's smartphone screen, and zombies are spread throughout the screen randomly. The player's goal is to "capture" these zombies by tapping on them. The `Zombie` class represents each zombie and stores its position (`x` and `y` coordinates) and capture status (`isCaptured`). The `ZOMBIE_COUNT` and `ZOMBIE_RADIUS` constants control the number of zombies and the clickable radius, respectively. The `handleTap` function is triggered whenever the player taps on the screen. It calculates the distance between the tap position and each zombie's position. If the tap is within the clickable radius of a zombie and the zombie hasn't been captured yet, it marks the zombie as captured and increases the player's score by 10. The `initializeGame` function sets up the game by generating random zombies and distributing them around the screen. It also adds an event listener for the tap event. The `updateGame` function is responsible for updating the game state and drawing on the screen. It clears the screen, draws the active zombies, and displays the current score. Finally, it renders the canvas on the screen. The script is enclosed in `
` tags, as required, and the game starts by calling the `initializeGame` function.
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