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Create an educational program on a 2nd grade level..ALL
Developer User18016|Date and time 24/2/1 18:11:28
Build time 15.814 sec|Game capacity 3.575KB|Script


Sure! Here's an example of an educational game implemented as a single HTML file using JavaScript. This game is designed for 2nd graders to practice their math skills. On a smartphone, the game can be played by tapping on the screen. Pictograms are used to represent the king and the daggers.


Numberland Defender



In this game, the player controls the king using touch inputs on a smartphone screen. The king is represented by a pictogram and is moved horizontally by tapping on the screen. The goal is to prevent the daggers (mathematical problems) from reaching the king. If a dagger collides with the king and the player provides the correct math answer, the dagger is destroyed and the player earns a point. If a dagger reaches the king without a correct answer, the game ends and the player's score is displayed in an alert. The player can then play again by tapping on the screen. Please note that you would need to provide the actual images (`emozi_all/king.png` and `emozi_chicken.png`) referenced in the HTML code for the pictograms to be displayed correctly.

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