Sure! Here's a simple implementation of a game where you can simulate growing a city by creating new cells in a never-ending loop. The game will be designed for smartphone operation and will use pictograms to represent the city cells.
In this game, a city is represented by a grid of cells. The `createCell` function is responsible for creating a new cell (building) in the city by adding a new `div` element with the class `cell` and the pictogram for buildings as its content. The cell is then appended to the `city` element and added to the `cityCells` array for tracking.
The `growCity` function is called repeatedly using `setInterval` to create a new cell every second. It also automatically scrolls to the bottom of the page to keep the newly created cell in view.
When the page loads, the `startGame` function is called, which initiates the city growth simulation.
Please note that this is a very basic implementation and can be expanded upon according to your specific requirements and desired features.